Featuring 6 playable characters, 8 bosses, and dozens of enemies, every character has their own unique set of attacks and combos!
I developed the combat system with close guidance from the project's Art Director and Designer, Bannon Rudis, constructing combos for enemies, bosses, and playable characters.
Follow quests, defeat minigames, and follow two diverging story paths to fight and unlock two special playable characters!
I implemented many of the interactive minigames throughout the game, as well as a significant portion of the consumable items and special equipment.
Released on PC, PS5, PS4, XBOX One, XBOX Series X, and Nintendo Switch, all with cross-platform online co-op!
I optimized gameplay performance for console deployment for all releases, and worked closely with the QA team when using each platform's debug tools.